ModelNode class
Constructors
-
ModelNode.new({required String? name, required int nodeIndex, required int? parentNodeIndex, required Matrix4 transform, required Mesh? mesh, required Map<
int, ModelJoint> joints}) - ModelNode.simple({required int nodeIndex, required Mesh? mesh})
Properties
-
dependencies
→ List<
int> -
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
-
joints
→ Map<
int, ModelJoint> -
final
- mesh → Mesh?
-
final
- name → String?
-
final
- nodeIndex → int
-
final
- parentNodeIndex → int?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- transform → Matrix4
-
final
Methods
-
computeJointsPerSurface(
Map< int, ProcessedNode> processedNodes) → Map<int, List< Matrix4> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
processNode(
Map< int, ProcessedNode> processedNodes, AnimationState animation) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited