createResource method
Implementation
@override
GpuPipeline createResource() {
return GpuBackend.instance.createPipeline(
vertexShader: _vertexShader.resource,
fragmentShader: _fragmentShader.resource,
);
}
@override
GpuPipeline createResource() {
return GpuBackend.instance.createPipeline(
vertexShader: _vertexShader.resource,
fragmentShader: _fragmentShader.resource,
);
}