Light class

A Resource that represents a light source that is positioned in the scene and changes how other objects are rendered.

This class isn't a true resource, it does not upload it self to the GPU. Instead, it is used to modify how other resources are uploaded.

Inheritance

Constructors

Light({required Transform3D transform, required LightSource source})
A Resource that represents a light source that is positioned in the scene and changes how other objects are rendered.

Properties

hashCode int
The hash code for this object.
no setterinherited
resource ↔ void
The resource data.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
source LightSource
final
transform Transform3D
final

Methods

apply(int index, Shader shader) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited