beginRenderPass abstract method
GpuRenderPass
beginRenderPass(
- GpuRenderTarget target, {
- required BlendState blend,
- required DepthStencilState depthStencil,
Begins a render pass that draws into target using blend and
depthStencil state.
Implementation
GpuRenderPass beginRenderPass(
GpuRenderTarget target, {
required BlendState blend,
required DepthStencilState depthStencil,
});