beginRenderPass abstract method

GpuRenderPass beginRenderPass(
  1. GpuRenderTarget target, {
  2. required BlendState blend,
  3. required DepthStencilState depthStencil,
})

Begins a render pass that draws into target using blend and depthStencil state.

Implementation

GpuRenderPass beginRenderPass(
  GpuRenderTarget target, {
  required BlendState blend,
  required DepthStencilState depthStencil,
});