DepthStencilState enum
Depth buffer behavior for a render pass.
Values
- standard → const DepthStencilState
-
Depth test and write enabled (normal opaque 3D rendering). Fragments closer than the stored depth pass and update the buffer.
- depthRead → const DepthStencilState
-
Depth test enabled, write disabled (transparent objects). Fragments are tested against existing depth but don't update it.
- none → const DepthStencilState
-
No depth testing, all fragments pass regardless of depth.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DepthStencilState> - A constant List of the values in this enum, in order of their declaration.