FlameGame3D<W extends World3D> constructor

FlameGame3D<W extends World3D>({
  1. Iterable<Component>? children,
  2. W? world,
  3. CameraComponent3D? camera,
})

Implementation

FlameGame3D({
  super.children,
  W? world,
  CameraComponent3D? camera,
}) : super(
        world: world ?? World3D(clearColor: const Color(0xFFFFFFFF)) as W,
        camera: camera ?? CameraComponent3D(),
      );