applyMaterial method
Implementation
void applyMaterial(Material material) {
device.bindPipeline(material.resource, material.cullMode);
material.apply(this);
material.vertexShader.bind(device);
material.fragmentShader.bind(device);
}
void applyMaterial(Material material) {
device.bindPipeline(material.resource, material.cullMode);
material.apply(this);
material.vertexShader.bind(device);
material.fragmentShader.bind(device);
}