SpriteAnimationWidget class
A StatelessWidget that renders a SpriteAnimation
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- SpriteAnimationWidget
Constructors
- SpriteAnimationWidget({required SpriteAnimation animation, required SpriteAnimationTicker animationTicker, bool playing = true, Anchor anchor = Anchor.topLeft, WidgetBuilder? errorBuilder, WidgetBuilder? loadingBuilder, VoidCallback? onComplete, Paint? paint, Key? key})
-
const
- SpriteAnimationWidget.asset({required String path, required SpriteAnimationData data, Images? images, bool playing = true, Anchor anchor = Anchor.topLeft, WidgetBuilder? errorBuilder, WidgetBuilder? loadingBuilder, VoidCallback? onComplete, Paint? paint, Key? key})
-
Loads image from the asset
path
and renders it as a widget.
Properties
- anchor → Anchor
-
The positioning Anchor.
final
- errorBuilder → WidgetBuilder?
-
A builder function that is called if the loading fails.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- loadingBuilder → WidgetBuilder?
-
A builder function that is called while the loading is on the way.
final
- onComplete → VoidCallback?
-
A callback that is called when the animation completes.
final
- paint → Paint?
-
A custom Paint to be used when rendering the sprite.
When omitted the default paint from the Sprite class will be used.
final
- playing → bool
-
Whether the animation should be playing or not.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< SpriteAnimationWidget> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited