GameWidgetState<T extends Game> class
- Inheritance
-
- Object
- State<
GameWidget< T> > - GameWidgetState
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- currentGame ↔ T
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
loaderFuture
→ Future<
void> -
no setter
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
widget
→ GameWidget<
T> -
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant GameWidget< T> oldWidget) → void -
Called whenever the widget configuration changes.
override
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
disposeCurrentGame(
{bool callGameOnDispose = false}) → void -
disposeCurrentGame is called by two flutter events -
didUpdateWidget
anddispose
. When the parametercallGameOnDispose
is true, thecurrentGame
'sonDispose
method will be called; otherwise, it will not. -
initCurrentGame(
) → void -
initState(
) → void -
Called when this object is inserted into the tree.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
initGameStateListener(
Game currentGame, void onGameStateChange()) → void - Visible for testing for https://github.com/flame-engine/flame/issues/2771.