SpriteWidget class
A StatelessWidget which renders a Sprite To render an animation, use SpriteAnimationWidget.
- Inheritance
- 
    - Object
- DiagnosticableTree
- Widget
- StatefulWidget
- SpriteWidget
 
Constructors
- SpriteWidget({required Sprite sprite, Anchor anchor = Anchor.topLeft, double angle = 0, WidgetBuilder? errorBuilder, WidgetBuilder? loadingBuilder, Paint? paint, bool rasterize = false, Key? key})
- 
          renders the spriteas a Widget.const
- SpriteWidget.asset({required String path, Images? images, Anchor anchor = Anchor.topLeft, double angle = 0, Vector2? srcPosition, Vector2? srcSize, WidgetBuilder? errorBuilder, WidgetBuilder? loadingBuilder, Paint? paint, bool rasterize = false, Key? key})
- 
          Load the image from the asset pathand renders it as a widget.
Properties
- anchor → Anchor
- 
  The positioning Anchor
  final
- angle → double
- 
  The angle to rotate this Sprite, in rad. (default = 0)
  final
- errorBuilder → WidgetBuilder?
- 
  A builder function that is called if the loading fails
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- key → Key?
- 
  Controls how one widget replaces another widget in the tree.
  finalinherited
- loadingBuilder → WidgetBuilder?
- 
  A builder function that is called while the loading is on the way
  final
- paint → Paint?
- 
  A custom Paint to be used when rendering the sprite.
When omitted the default paint from the Sprite class will be used.
  final
- rasterize → bool
- 
  If the Sprite should be rasterized or not.
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  createElement() → StatefulElement 
- 
  Creates a StatefulElement to manage this widget's location in the tree.
  inherited
- 
  createState() → State< SpriteWidget> 
- 
  Creates the mutable state for this widget at a given location in the tree.
  override
- 
  debugDescribeChildren() → List< DiagnosticsNode> 
- 
  Returns a list of DiagnosticsNode objects describing this node's
children.
  inherited
- 
  debugFillProperties(DiagnosticPropertiesBuilder properties) → void 
- 
  Add additional properties associated with the node.
  inherited
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode 
- 
  Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
  inherited
- 
  toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String 
- 
  A string representation of this object.
  inherited
- 
  toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String 
- 
  Returns a string representation of this node and its descendants.
  inherited
- 
  toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String 
- 
  Returns a one-line detailed description of the object.
  inherited
- 
  toStringShort() → String 
- 
  A short, textual description of this widget.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited