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game.dart
Game
update abstract method
update abstract method
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update
abstract method
void
update
(
double
dt
)
This should update the state of the game.
Implementation
void
update(
double
dt);
flame package
documentation
game
Game
update abstract method
Game class
Constructors
new
Properties
assets
buildContext
canvasSize
gameStateListeners
gestureDetectors
hashCode
hasLayout
images
isAttached
mouseCursor
mouseDetector
overlays
paused
renderBox
runtimeType
size
Methods
addGameStateListener
assertHasLayout
attach
backgroundColor
convertGlobalToLocalCoordinate
convertLocalToGlobalCoordinate
detach
finalizeRemoval
lifecycleStateChange
load
loadParallax
(ext)
loadParallaxAnimation
(ext)
loadParallaxImage
(ext)
loadParallaxLayer
(ext)
loadSprite
loadSpriteAnimation
loadSpriteBatch
(ext)
mount
noSuchMethod
onAttach
onDetach
onDispose
onGameResize
onLoad
onMount
onRemove
pauseEngine
refreshWidget
removeGameStateListener
render
resumeEngine
stepEngine
toBeLoaded
toString
update
Operators
operator ==