ParallaxAnimation class
Specifications with a SpriteAnimation and how it should be drawn in relation to the device screen
- Inheritance
-
- Object
- ParallaxRenderer
- ParallaxAnimation
Constructors
-
ParallaxAnimation(SpriteAnimation animation, List<
Image> _prerenderedFrames, {ImageRepeat? repeat, Alignment? alignment, LayerFill? fill, FilterQuality? filterQuality})
Properties
- alignment → Alignment
-
How to align the image in relation to the screen
finalinherited
- fill → LayerFill
-
How to fill the screen with the image, always proportionally scaled.
finalinherited
- filterQuality → FilterQuality
-
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- image → Image
-
no setteroverride
- repeat → ImageRepeat
-
If and how the image should be repeated on the canvas
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
load(
String path, SpriteAnimationData animationData, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, Images? images, FilterQuality? filterQuality}) → Future< ParallaxAnimation> -
Takes a path of an image, a SpriteAnimationData, and optionally arguments
for how the image should repeat (
repeat
), which edge it should align with (alignment
), which axis it should fill the image on (fill
) andimages
which is the image cache that should be used. If no image cache is set, the global flame cache is used.