Parallax class
A full parallax, several layers of images drawn out on the screen and each layer moves with different velocities to give an effect of depth.
Constructors
-
Parallax(List<
ParallaxLayer> layers, {Vector2? size, Vector2? baseVelocity})
Properties
- baseVelocity ↔ Vector2
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSized ↔ bool
-
getter/setter pair
-
layers
→ List<
ParallaxLayer> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size ↔ Vector2
-
Do not modify this directly, since the layers won't be resized if you do.
getter/setter pair
Methods
-
currentOffset(
) → Vector2 - The base offset of the parallax, can be used in an outer update loop if you want to transition the parallax to a certain position.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
Canvas canvas, {Vector2? position}) → void -
resize(
Vector2 newSize) → void -
If the
ParallaxComponent
isn't used your own wrapper needs to call this on creation. -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
load(
Iterable< ParallaxData> dataList, {Vector2? size, Vector2? baseVelocity, Vector2? velocityMultiplierDelta, ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, Images? images, FilterQuality? filterQuality}) → Future<Parallax> - Note that this method only should be used if all of your layers should have the same layer arguments (how the images should be repeated, aligned and filled), otherwise load the ParallaxLayers individually and use the normal constructor.