intersectsWithTriangle method
Return the distance from the origin of this to the intersection with
other
if this intersects with other
, or null if the don't intersect.
Implementation
double? intersectsWithTriangle(Triangle other) {
const epsilon = 10e-6;
final point0 = other._point0;
final point1 = other._point1;
final point2 = other._point2;
_e1
..setFrom(point1)
..sub(point0);
_e2
..setFrom(point2)
..sub(point0);
_direction.crossInto(_e2, _q);
final a = _e1.dot(_q);
if (a > -epsilon && a < epsilon) {
return null;
}
final f = 1 / a;
_s
..setFrom(_origin)
..sub(point0);
final u = f * (_s.dot(_q));
if (u < 0.0) {
return null;
}
_s.crossInto(_e1, _r);
final v = f * (_direction.dot(_r));
if (v < -epsilon || u + v > 1.0 + epsilon) {
return null;
}
final t = f * (_e2.dot(_r));
return t;
}