intersectsWithTriangle method
Return if this intersects with other
Implementation
bool intersectsWithTriangle(Triangle other, {IntersectionResult? result}) {
_triangle.copyFrom(other);
_triangle.point0
..sub(_center)
..setValues(_triangle.point0.dot(axis0), _triangle.point0.dot(axis1),
_triangle.point0.dot(axis2));
_triangle.point1
..sub(_center)
..setValues(_triangle.point1.dot(axis0), _triangle.point1.dot(axis1),
_triangle.point1.dot(axis2));
_triangle.point2
..sub(_center)
..setValues(_triangle.point2.dot(axis0), _triangle.point2.dot(axis1),
_triangle.point2.dot(axis2));
_aabb3.setCenterAndHalfExtents(_zeroVector, _halfExtents);
return _aabb3.intersectsWithTriangle(_triangle, result: result);
}