ImageComposition class
The ImageComposition allows for composing multiple images onto a single image.
Note: Composing images is a heavy async operation and should not be called inside the game loop.
Constructors
- ImageComposition({BlendMode defaultBlendMode = BlendMode.srcOver, bool defaultAntiAlias = false})
Properties
- defaultAntiAlias → bool
-
The defaultAntiAlias can be used to if each image will be anti aliased.
final
- defaultBlendMode → BlendMode
-
The defaultBlendMode can be used to change how each image will be
blended onto the composition. Defaults to BlendMode.srcOver.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
add(
Image image, Vector2 position, {Rect? source, double angle = 0, Vector2? anchor, bool? isAntiAlias, BlendMode? blendMode}) → void - Add an image to the ImageComposition.
-
clear(
) → void -
compose(
) → Future< Image> - Compose all the images into a single composition.
-
composeSync(
) → Image - Compose all the images into a single composition.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited