getBlockRenderPosition method

Vector2 getBlockRenderPosition(
  1. Block block
)

Get the position in which a block is rendered in, in the isometric space.

This does not include the (x,y) PositionComponent offset! This assumes the tile sprite as a rectangular tile. This is the opposite of getBlockRenderedAt.

Implementation

Vector2 getBlockRenderPosition(Block block) {
  return getBlockRenderPositionInts(block.x, block.y);
}