CollisionType enum
The CollisionType is used to determine which other hitboxes that it should collide with.
Values
- active → const CollisionType
-
Collides with other hitboxes of type active or passive.
- passive → const CollisionType
-
Collides with other hitboxes of type active.
- inactive → const CollisionType
-
Will not collide with any other hitboxes.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
CollisionType> - A constant List of the values in this enum, in order of their declaration.