onCollisionStart method

  1. @override
  2. @mustCallSuper
void onCollisionStart(
  1. Set<Vector2> intersectionPoints,
  2. PositionComponent other
)
override

onCollisionStart is called in the first tick when this object starts colliding with other.

Implementation

@override
@mustCallSuper
void onCollisionStart(
  Set<Vector2> intersectionPoints,
  PositionComponent other,
) {
  super.onCollisionStart(intersectionPoints, other);
  passthroughParent?.onCollisionStart(intersectionPoints, other);
}