currentCamera property
CameraComponent?
get
currentCamera
A camera that currently performs rendering.
This variable is set to this
when we begin rendering the world through
this particular camera, and reset back to null
at the end. This variable
is not set when rendering components that are attached to the viewport.
Implementation
static CameraComponent? get currentCamera {
return currentCameras.isEmpty ? null : currentCameras[0];
}