camera library

Classes

BoundedPositionBehavior
This behavior ensures that the target's position stays within the specified bounds.
CameraComponent
CameraComponent is a component through which a World is observed.
CircularViewport
A fixed-size viewport in the shape of a circle (or ellipse).
FixedAspectRatioViewport
FixedAspectRatioViewport is a rectangular viewport which auto-expands to take as much space as possible within the canvas, while maintaining a fixed aspect ratio.
FixedResolutionViewport
The FixedResolutionViewport is a rectangular viewport which auto-expands to take as much space as possible within the canvas, while maintaining a fixed resolution and aspect ratio. I.e. the viewport will always show the same dimensions (resolution) of the game world, regardless of the size of the canvas.
FixedSizeViewport
A rectangular viewport with fixed dimensions.
FollowBehavior
This behavior will make the owner follow the target.
MaxViewport
The default viewport, which is as big as the game canvas allows.
Viewfinder
Viewfinder is a part of a CameraComponent system that controls which part of the game world is currently visible through a viewport.
Viewport
Viewport is a part of a CameraComponent system.
World
The root component for all game world elements.