camera library
Classes
- BoundedPositionBehavior
- This behavior ensures that the target's position stays within the specified bounds.
- CameraComponent
- CameraComponent is a component through which a World is observed.
- CircularViewport
- A fixed-size viewport in the shape of a circle (or ellipse).
- FixedAspectRatioViewport
- FixedAspectRatioViewport is a rectangular viewport which auto-expands to take as much space as possible within the canvas, while maintaining a fixed aspect ratio.
- FixedResolutionViewport
- The FixedResolutionViewport is a rectangular viewport which auto-expands to take as much space as possible within the canvas, while maintaining a fixed resolution and aspect ratio. I.e. the viewport will always show the same dimensions (resolution) of the game world, regardless of the size of the canvas.
- FixedSizeViewport
- A rectangular viewport with fixed dimensions.
- FollowBehavior
- This behavior will make the owner follow the target.
- MaxViewport
- The default viewport, which is as big as the game canvas allows.
- Viewfinder
- Viewfinder is a part of a CameraComponent system that controls which part of the game world is currently visible through a viewport.
- Viewport
- Viewport is a part of a CameraComponent system.
- World
- The root component for all game world elements.