Coding class
A reference to a code defined by a terminology system.
Constructors
Properties
- code → String?
-
A symbol in syntax defined by the system. The symbol may be a predefined
code or an expression in a syntax defined by the coding system
(e.g. post-coordination).
no setter
- display → String?
-
A representation of the meaning of the code in the system, following the
rules of the system.
no setter
- hashCode → int
-
The hash code for this object.
no setteroverride
- json → JsonObject
-
The underlying JSON object for this instance.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- system → Uri?
-
The identification of the code system that defines the meaning of the
symbol in the code.
no setter
Methods
-
copyWith(
{Uri? system, String? code, String? display}) → Coding - Creates a new Coding instance with the provided values.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Constants
-
codeField
→ const FieldDefinition<
String> - Field definition for code
-
displayField
→ const FieldDefinition<
String> - Field definition for display
-
fieldDefinitions
→ const List<
FieldDefinition< Object> > - All field definitions for Coding
-
systemField
→ const FieldDefinition<
Uri> - Field definition for system