ConflictResolutionStrategy enum
Defines how to resolve conflicts when both local and remote have changes.
Values
- serverWins → const ConflictResolutionStrategy
-
Remote (server) changes always win. Local changes are discarded.
- clientWins → const ConflictResolutionStrategy
-
Local (client) changes always win. Remote changes are discarded.
- mergeBoth → const ConflictResolutionStrategy
-
Both local and remote changes are applied (merge both).
- highestVersionWins → const ConflictResolutionStrategy
-
Version-based resolution: higher version wins (Fero server is source of truth). If versions are equal, syncId is used as tiebreaker (lexicographically higher wins).
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ConflictResolutionStrategy> - A constant List of the values in this enum, in order of their declaration.