ConflictResolutionStrategy enum

Defines how to resolve conflicts when both local and remote have changes.

Inheritance
Available extensions

Values

serverWins → const ConflictResolutionStrategy

Remote (server) changes always win. Local changes are discarded.

clientWins → const ConflictResolutionStrategy

Local (client) changes always win. Remote changes are discarded.

mergeBoth → const ConflictResolutionStrategy

Both local and remote changes are applied (merge both).

highestVersionWins → const ConflictResolutionStrategy

Version-based resolution: higher version wins (Fero server is source of truth). If versions are equal, syncId is used as tiebreaker (lexicographically higher wins).

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<ConflictResolutionStrategy>
A constant List of the values in this enum, in order of their declaration.