Transition<Event, State> class

A Transition is the change from one state to another. Consists of the currentState, an event, and the nextState.

Inheritance
Annotations

Constructors

Transition({required State currentState, required Event event, required State nextState})
A Transition is the change from one state to another. Consists of the currentState, an event, and the nextState.
const

Properties

currentState → State
The current State at the time of the Change.
finalinherited
event → Event
The Event which triggered the current Transition.
final
hashCode int
The hash code for this object.
no setteroverride
nextState → State
The next State at the time of the Change.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override