FCCStateWidget class

Inheritance

Constructors

FCCStateWidget.empty({Key? key, String message = 'No data', String subMessage = 'There is nothing to display yet.', Future<void> onRefresh()?, bool fullPage = false, Duration? autoDismissAfter, VoidCallback? onAutoDismiss, String? emptyLottieAsset, double lottieSize = 80, bool isNeumorphic = false, NeumorphicStyle neumorphicStyle = NeumorphicStyle.lowered, EdgeInsets cardPadding = const EdgeInsets.all(24), double borderRadiusValue = 24, Duration entryBaseDuration = const Duration(milliseconds: 500)})
factory
FCCStateWidget.error({required String message, Key? key, String title = 'Error', Future<void> onRetry()?, String retryText = 'Retry', Duration? autoDismissAfter, VoidCallback? onAutoDismiss, String? errorLottieAsset, double lottieSize = 80, bool isNeumorphic = false, NeumorphicStyle neumorphicStyle = NeumorphicStyle.lowered, EdgeInsets cardPadding = const EdgeInsets.all(24), double borderRadiusValue = 24, Duration entryBaseDuration = const Duration(milliseconds: 500)})
factory
FCCStateWidget.loading({Key? key, String message = 'Loading...', String successMessage = 'Done', String errorMessage = 'Something went wrong', String successTitle = 'Success', String errorTitle = 'Error', Future<void>? future, Duration? autoDismissAfter, VoidCallback? onAutoDismiss, String? loadingLottieAsset, String? successLottieAsset, String? errorLottieAsset, double lottieSize = 80, bool isNeumorphic = false, NeumorphicStyle neumorphicStyle = NeumorphicStyle.lowered, EdgeInsets cardPadding = const EdgeInsets.all(24), double borderRadiusValue = 24, Duration entryBaseDuration = const Duration(milliseconds: 500)})
factory
FCCStateWidget.success(String message, {Key? key, String title = 'Success', Duration? autoDismissAfter, VoidCallback? onAutoDismiss, String? successLottieAsset, double lottieSize = 80, bool isNeumorphic = false, NeumorphicStyle neumorphicStyle = NeumorphicStyle.lowered, EdgeInsets cardPadding = const EdgeInsets.all(24), double borderRadiusValue = 24, Duration entryBaseDuration = const Duration(milliseconds: 500)})
factory

Properties

autoDismissAfter Duration?
How long to keep the success, error, or empty state visible before auto-dismiss. If null → no auto-dismiss.
final
borderRadiusValue double
final
cardPadding EdgeInsets
final
emptyFullPage bool
final
emptyLottieAsset String?
final
emptySubMessage String
final
emptyTitle String
Empty state labels.
final
entryBaseDuration Duration
final
errorLottieAsset String?
final
errorMessage String
final
errorTitle String
final
future Future<void>?
Automatic state transition: when future is passed and initialState is FCCStateVisualType.loading, the widget listens to the future and transitions to success or error accordingly.
final
hashCode int
The hash code for this object.
no setterinherited
initialState FCCStateVisualType
final
isNeumorphic bool
Neumorphic & animation flags.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
loadingLottieAsset String?
Lottie assets per state (optional).
final
loadingMessage String
Loading / success / error / empty messages.
final
lottieSize double
final
neumorphicStyle NeumorphicStyle
final
onAutoDismiss VoidCallback?
final
onEmptyRefresh Future<void> Function()?
Empty state refresh + layout.
final
onRetry Future<void> Function()?
Optional retry callback (visible in error state).
final
retryText String
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
successLottieAsset String?
final
successMessage String
final
successTitle String
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<FCCStateWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited