createState method
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.
Implementation
@override
ImageViewState createState() {
// Log.k( "imageView", "createState() - width: " + myWidth.toString() );
var state = ImageViewState(
widthNeeded: myWidth!,
heightNeeded: myHeight!,
assetAspectRatio: assetAspectRatio,
assetBackground: assetBackground,
urlAspectRation: urlAspectRation,
urlBackground: urlBackground,
radius_all: radius_all,
radius_topLeft: radius_topLeft,
radius_topRight: radius_topRight,
radius_bottomLeft: radius_bottomLeft,
radius_bottomRight: radius_bottomRight,
colorBackground: colorBackground,
padding: padding,
margin: margin,
opacity: opacity,
responsive_auto : responsive_auto,
onPressed : onPressed,
gravityLayout_alignment: gravityLayout_alignment
);
if(onChangeState != null ) onChangeState!(state);
return state;
}