getNoise3 method
Implementation
@override
double getNoise3(double x, double y, double z) {
final dx = x * frequency;
final dy = y * frequency;
final dz = z * frequency;
switch (cellularReturnType) {
case CellularReturnType.cellValue:
case CellularReturnType.distance:
return singleCellular3(dx, dy, dz);
default:
return singleCellular2Edge3(dx, dy, dz);
}
}