getNoise2 method

  1. @override
double getNoise2(
  1. double x,
  2. double y
)
override

Implementation

@override
double getNoise2(double x, double y) {
  final dx = x * frequency;
  final dy = y * frequency;

  switch (cellularReturnType) {
    case CellularReturnType.cellValue:
    case CellularReturnType.distance:
      return singleCellular2(dx, dy);
    default:
      return singleCellular2Edge2(dx, dy);
  }
}