CoreScreen<E extends UiEvent, S extends DataState> class abstract

Base class for building screen ui

Inheritance

Constructors

CoreScreen({Key? key})

Properties

context BuildContext
Public getter for current build context
no setter
currentState → S
Current state getter
no setter
hashCode int
The hash code for this object.
no setterinherited
isCurrentActive bool
Util getter for whether screen is current active
no setter
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
processor EventToStateProcessor<E, S>
Processor getter
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state → S
Public getter for current build state
no setter
tickerProvider TickerProvider
TickerProvider public getter for animation uses
no setter

Methods

buildScreenUi(BuildContext context) Widget
This method for build screen ui base on current data state. For ex: if state is state.isLoading is true then show ProgressBar if (state.isLoading) LoadingIndicatorWidget() else Container()
buildStateBuilderWidget({Key? key, required ReturnWidgetFunction builder, RebuildWidgetOnStateChangeCondition<S>? rebuildOnCondition}) Widget
buildStateConsumerWidget({Key? key, required ReturnWidgetFunction builder, required VoidCallback listener, required Widget child, RebuildWidgetOnStateChangeCondition<S>? rebuildOnCondition, RaiseListenerOnCondition<S>? listenOnCondition}) Widget
buildStateListenerWidget({Key? key, required VoidCallback listener, required Widget child, RaiseListenerOnCondition<S>? listenOnCondition}) Widget
buildStateSelectorWidget<T>({Key? key, required SelectorFunction<T> selector, required ReturnWidgetFunction builder}) Widget
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createEventProcessor(BuildContext context) EventToStateProcessor<E, S>
Create & return EventToStateProcessor instance for use in this widget or its child. For ex: return LoginEventProcessor();
createState() State<CoreScreen<E, S>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
handleRequest(RequestData requestData) Future<ResultData>
This method for handle request from processor or others return data for example: navigate to new screen and wait for result
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onScreenDisposed() → void
Call when screen which is statefull widget dispose
onScreenInit() → void
Call when screen which is statefull widget init its state
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited