levelEditor/model/material library
Classes
Functions
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fromColor(
Color color) → Vector3 - Convert Color to Vector3
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loadImageFromAsset(
String fileName, {bool isAsset = true, bool makeGray = false}) → Future< Image> - load an image from asset
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loadTexture(
Material? material, String basePath, {bool isAsset = true}) → Future< MapEntry< String, Image> ?> - load texture from asset
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toColor(
Vector3 v, [double opacity = 1.0]) → Color - Convert Vector3 to Color