DebugConsoleState class

Singleton state surfaced by DebugConsole.

Properties

attempt → ValueNotifier<int?>
final
enabled ↔ bool
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
lastCaptureAt → ValueNotifier<DateTime?>
final
lastError → ValueNotifier<String?>
final
lastEvidence → ValueNotifier<List<String>>
final
lastSuccess → ValueNotifier<bool?>
final
lastTargetFound → ValueNotifier<bool?>
final
missionId → ValueNotifier<String?>
final
missionStatus → ValueNotifier<MissionStatus?>
final
nodeCount → ValueNotifier<int>
final
phase → ValueNotifier<StepPhase?>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
screen → ValueNotifier<String?>
final
stepAction → ValueNotifier<String?>
final
stepIndex → ValueNotifier<int?>
final
stepTargetText → ValueNotifier<String?>
final
treeDepth → ValueNotifier<int>
final
visibleCount → ValueNotifier<int>
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reset() → void
Wipe all transient state.
setMissionStatus(MissionStatusMessage msg) → void
setPhase(MissionPhaseMessage msg) → void
setSnapshot(UiSnapshot? snap) → void
setVerification(VerificationResultMessage msg) → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

instance → DebugConsoleState
final