RawTree class

Result of a raw semantics walk.

Constructors

RawTree({required List<RawNode> nodes, required Rect viewport, List<RawOverlay> overlays = const [], List<GlyphHint> glyphs = const [], List<Rect> glyphInterest = const []})
const

Properties

glyphInterest → List<Rect>
The rects glyphs were collected for (root logical px). A node outside every one of them has NO glyph coverage — "no glyphs" there means "not looked at", never "draws nothing".
final
glyphs → List<GlyphHint>
Icons / images / text runs / fills drawn inside the nodes that can use them (icon-only tappables, bottom-band rows), in the same root logical-pixel space as RawNode.bounds. Empty when nothing needed them.
final
hashCode → int
The hash code for this object.
no setterinherited
nodes → List<RawNode>
final
overlays → List<RawOverlay>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
viewport → Rect
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited