ReplayTransitionAtFamily class final

The step into the frame at index, or null on the first frame.

Replay animates the same way live play does: it is the transition that carries meaning, so stepping forward hands the game the pair it needs rather than leaving it to remember the previous position. Null at index 0, where there is no predecessor, exactly as a cold load is null live.

Properties

dependencies Iterable<ProviderOrFamily>?
The list of providers that this provider potentially depends on.
finalinherited
from → Family
The family that this provider/family depends on.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isAutoDispose bool
Whether the state associated to this provider should be disposed automatically when the provider stops being listened.
finalinherited
name String?
A custom label for providers.
finalinherited
origin → Family
The provider that is overridden.
no setterinherited
retry → Retry?
The retry strategy to use when a provider fails.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

call({required String gameId, required int index}) ReplayTransitionAtProvider
The step into the frame at index, or null on the first frame.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
overrideWith(GameTransition? create(Ref ref, ({String gameId, int index}) arg)) → Override
Override the provider with a new initialization function.
inherited
toString() String
A string representation of this object.

Operators

operator ==(Object other) bool
The equality operator.
inherited