ReplayTransitionAtProvider class final
The step into the frame at index, or null on the first frame.
Replay animates the same way live play does: it is the transition that carries meaning, so stepping forward hands the game the pair it needs rather than leaving it to remember the previous position. Null at index 0, where there is no predecessor, exactly as a cold load is null live.
Properties
- argument → Object?
-
If this provider was created with the
.familymodifier,argumentis the variable that was used.finalinherited -
dependencies
→ Iterable<
ProviderOrFamily> ? -
The list of providers that this provider potentially depends on.
finalinherited
- from → Family?
-
If this provider was created with the
.familymodifier,fromis the.familyinstance.finalinherited - hashCode → int
-
The hash code for this object.
no setteroverride
- isAutoDispose → bool
-
Whether the state associated to this provider should be disposed
automatically when the provider stops being listened.
finalinherited
- name → String?
-
A custom label for providers.
finalinherited
-
origin
→ ProviderBase<
GameTransition?> -
The provider that is overridden.
no setterinherited
- retry → Retry?
-
The retry strategy to use when a provider fails.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
$createElement(
$ProviderPointer pointer) → $ProviderElement< GameTransition?> - @nodoc
-
create(
Ref ref) → GameTransition? - @nodoc
-
debugGetCreateSourceHash(
) → String - A debug-only function for obtaining a hash of the source code of the initialization function.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
overrideWith(
Create< GameTransition?> create) → Override -
Override the provider with a new initialization function.
inherited
-
overrideWithValue(
GameTransition? value) → Override - Overrides a provider with a value, ejecting the default behavior.
-
toString(
) → String - A string representation of this object.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override