EasterEggTrigger class

The EasterEggTrigger widget allow you to easily call a function when a combination of gestures have been detected on a given widget

Please find a working and concrete example here: https://gitlab.com/mrdiez/flutter_scaffold in the ./lib/components/images/main.logo.dart file

Sample call :

    EasterEggTrigger(
      action: () => print("Easter Egg !!!"),
      child: Image.network('https://picsum.photos/250?image=9')
    );

This example will print "Easter Egg !!!" in your console when you do these gestures on the image:

Swipe Up, Swipe Up, Swipe Down, Swipe Down, Swipe Left, Swipe Right, Swipe Left, Swipe Right, Tap, Long Press

Yes this is the famous Konami code: ↑ ↑ ↓ ↓ ← → ← → B A note that I replaced B button by Tap and A button by Long Press

Inheritance

Constructors

EasterEggTrigger({Function? action, Widget? child, dynamic codes})
The constructor

Properties

action Function?
The action that will be executed
final
child Widget?
The child on which the gestures will be listened to
final
codes List<EasterEggTriggers>
The list of gestures to be carried out to call action()
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _EasterEggTriggerState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

KonamiCode → const List<EasterEggTriggers>
The default list of gestures (the famous Konami code)