LineShader class
Constructors
-
LineShader(List<
Color> colors, {Offset from = const Offset(0, 0.5), Offset to = const Offset(1, 0.5), List<double> ? colorStops, TileMode tileMode = TileMode.clamp, Float64List? matrix4}) -
const
Properties
-
colors
→ List<
Color> -
final
-
colorStops
→ List<
double> ? -
final
- from → Offset
-
表示渐变的偏移量dx,dy取值范围从从
0,1final - hashCode → int
-
The hash code for this object.
no setterinherited
- matrix4 → Float64List?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tileMode → TileMode
-
final
- to → Offset
-
final
Methods
-
convert(
covariant LineShader begin, covariant LineShader end, double animatorPercent) → Shader -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toShader(
Rect rect, double? colorOpacity) → Shader -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited