toEuler method
Vector3
toEuler()
Converts this quaternion to Euler angles (roll, pitch, yaw) in radians
Implementation
Vector3 toEuler() => _toEuler(x, y, z, w);
Converts this quaternion to Euler angles (roll, pitch, yaw) in radians
Vector3 toEuler() => _toEuler(x, y, z, w);