SimpleDropdown<T> class
A widget that will display a dropdown menu when triggered. The dropdown menu will be built by DropdownMenuBuilderDelegate so that users can customize the menu.
Users can utilize DropdownController to:
- DropdownController.open to open the dropdown menu.
- DropdownController.dismiss to dismiss the dropdown menu.
- DropdownController.select to make an item as selected.
See also:
- SimpleDropdown.list, a simple dropdown that will display items in a ListView.builder/
LiveView.separated
. - SimpleDropdown.custom, a simple dropdown that will display items in a custom way.
- DropdownController.single, a single-selection controller that will be used to manage the dropdown menu and items.
- DropdownController.multi, a multiple-selection controller that will be used to manage the dropdown menu and items.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- SimpleDropdown
Constructors
-
SimpleDropdown({Key? key, required DropdownController<
T> controller, required WidgetBuilder builder, required DropdownMenuBuilderDelegate<T> delegate, bool crossAxisConstrained = true, bool dismissible = true, bool enabled = true, bool enableListen = true}) -
const
-
SimpleDropdown.custom({Key? key, required WidgetBuilder builder, required DropdownController<
T> controller, bool enableListen = true, bool crossAxisConstrained = true, bool dismissible = true, bool enabled = true}) -
SimpleDropdown.list({Key? key, required WidgetBuilder builder, required DropdownController<
T> controller, bool enableListen = true, bool crossAxisConstrained = true, bool dismissible = true, bool enabled = true, required MenuItemBuilder<T> itemBuilder, IndexedWidgetBuilder? separatorBuilder, WidgetBuilder? loadingBuilder, WidgetBuilder? emptyListBuilder})
Properties
- builder → WidgetBuilder
-
The widget that will be used to trigger the dropdown.
It can be a button, a text field, or any other widget.
final
-
controller
→ DropdownController<
T> -
The controller that will be used to manage the dropdown menu and items.
final
- crossAxisConstrained → bool
-
Whether the dropdown menu should be constrained by the cross axis of the dropdown trigger.
It will work with menuConstraints to constrain the dropdown menu if applicable.
It only takes effect when the menu is displaying.
final
-
delegate
→ DropdownMenuBuilderDelegate<
T> -
Delegate that will be used to build the dropdown menu.
final
- dismissible → bool
-
Whether the dropdown menu should be dismissed when the user taps outside of both it and the dropdown button.
final
- enabled → bool
-
if true, the dropdown will be interactive automatically;
otherwise, you need to call DropdownController.open and DropdownController.dismiss manually.
final
- enableListen → bool
-
Whether the dropdown button/trigger built from builder should listen to the controller.
As a result, the button builder will be rebuilt when DropdownController changes, like selected items
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
The constraints that will be used to constrain the dropdown menu.
It only takes effect when the menu is displaying.
It will work with crossAxisConstrained to constrain the dropdown menu if applicable.
final
-
The decoration that will be used to decorate the dropdown menu.
It only takes effect when the menu is displaying.
final
-
The position that will be used to position the dropdown menu.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< SimpleDropdown< T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited