PanelStatus class final
A complete, settled description of what the panel is doing.
Carries no per-frame data on purpose. The panel's live offset and expansion progress belong to the motion layer, so a whole drag gesture produces only a handful of statuses rather than one per frame.
- Annotations
Constructors
- PanelStatus({required PanelPhase phase, required PanelPlacement placement})
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- isDragging → bool
-
no setter
- isExpanded → bool
-
no setter
- isStashed → bool
-
no setter
- phase → PanelPhase
-
The stage the panel is in.
final
- placement → PanelPlacement
-
Where the panel rests, or will rest once the current motion finishes.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
copyWith(
{PanelPhase? phase, PanelPlacement? placement}) → PanelStatus -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override