stateMachineCurrentState method

String? stateMachineCurrentState()

Implementation

String? stateMachineCurrentState() {
  if (dotLottiePlayer != null && !isDisposed) {
    try {
      final player = dotLottiePlayer as JSObject;
      final result = player['stateMachineGetCurrentState'.toJS];
      return (result as JSString?)?.toDart;
    } catch (e) {}
  }
  return null;
}