dji
A FLUTTER PLUGIN FOR DJI SDK
This open source project intends to bring the DJI SDK functionalities into Flutter.
We strongly advice to first read at least the DJI Hardware Introduction:
https://developer.dji.com/document/52b7f3b9-a773-47b3-b9e5-71c7a3190736
And the DJI Mobile SDK Introduction:
https://developer.dji.com/document/4cd08995-3952-4db6-ab6e-bc3a754da153
To get familiar with the basic terminology and concepts.
The plugin supports the following features:
- Register
- Connect / Disconnect
- Takeoff
- Land
- Start Timeline:
- Takeoff
- Land
- Take a picture
- Start/Stop video
- Waypoints Mission
- Takeoff
- Mobile Remote Controller (Wifi)
- Virtual Stick (Physical Remote)
- Gimbal Rotate (Pitch)
- Get Media Files List
- Download Media File by Index
- Delete Media File by Index
- Live Video Feed (rawvideo YUV420p)
- Start/Stop Video Recording
SETUP
Before you start using the DJI Flutter plugin, you must first perform some initial setup and configurations as required by DJI SDK.
Getting DJI Developer Credentials
In order to use DJI SDK, you need to become a DJI Developer: https://developer.dji.com/
Once registered and signed-in, you need to create two new apps - one for Android and one for iOS.
Make sure you fill-in your correct App package-name as defined when you created your Flutter project.
Once your Apps are registered on DJI Developer Portal, you have an "App Key" for each one. This App Key should be included in your Android Manifest XML and iOS info.plist as described later on.
You may search the Github /example folder to locate the App Keys that were used in the example project:
cloud.dragonx.plugin.flutter.djiExample
on iOS is using b5245cf16f4b43ed90d436ba
cloud.dragonx.plugin.flutter.djiExample
on Android is using 23acf68f822be3f065e6f538
Note
The best way to create a Flutter project with your desired package-name is by command line and the --org argument:
mkdir yourAppNAme
cd ./yourAppName
flutter create --org com.yourdomain --project-name yourAppName .
(notice the "." at the end)
https://flutteragency.com/create-a-new-project-in-flutter/
For a tip in regards to package names - please read this.
Configuring the DJI SDK on your Flutter iOS Project
The DJI SDK is automatically added by the plugin.
However, we still need to configure a few parameters directly on the iOS project via Xcode.
1. Configure Build Settings
- Open your Flutter iOS Workspace in Xcode.
- Click the "Runner" label on the top-left of the left Sidebar.
- Then, make sure you are on Targets > Runner (middle Sidebar).
- Click the "info" tab (in between the Resource Tags and the Build Settings).
- Under the "Custom iOS Target Properties" section - right click on the last row and choose "Add Row" and add the following:
- Add "Supported external accessory protocols" with 3 items:
- Item0 = com.dji.common
- Item1 = com.dji.protocol
- Item2 = com.dji.video
- Add the "App Transport Security Settings" key > click the "+" and choose "Allow Arbitrary Loads" and change the value to "YES".
- Add "Supported external accessory protocols" with 3 items:
2. Update the info.plist
- Create a
DJISDKAppKey
key in the info.plist file and paste the App Key string into its string value (right click on any of the existing rows or below them and add a new row). - Add the key
NSBluetoothAlwaysUsageDescription
to the Info.plist with a description explaining that the DJI Drone requires bluetooth connection.
3. Sign your App and run it first from within Xcode
- Before you try to run your app from Flutter, you better try to build it from within Xcode.
- You also need to first make sure that you sign your app via Xcode:
- Click the "Runner" label on the top-left of the left Sidebar and then click the tab "Signing & Capabilities".
- Choose your Team (per your Apple developer account team) and choose your signing certificates (or simply check the Automatically manage signing checkbox).
!
Important Note
If you try to archive / build your App from Xcode or Flutter, and receive an error saying:
While building module 'DJISDK' imported from...
Encountered error while building for device.
It's most probably because the Architecture it was trying to build for was not arm64.
You can fix this by openining Xcode > and under the Build Settings tab > search for "Architectures", and change the value there to arm64
(instead of the "Standard Architectures" that is the default there).
Note
Full details of setting up the DJI SDK for iOS can be found here:
https://developer.dji.com/document/76942407-070b-4542-8042-204cfb169168
Configuring the DJI SDK on your Flutter Android (Kotlin) Project
The DJI SDK is automatically added by the plugin.
However, we still need to configure a few parameters directly on the Android project via Android Studio.
!
Important Note On Android - the DJI SDK cannot run the Simulator. If you try to run it on the Android Emulator - it will launch and immediately crash. This is due to a DJI SDK limitation. In any case, in order to truly develop while being connected to the Drone, you must run the app on an actual device (for both iOS and Android).
1. Upgrade to Kotlin
Edit the android/grade/wrapper/gradle-wrapper.properties
file, and update the last line to:
distributionUrl=https\://services.gradle.org/distributions/gradle-7.0.2-all.zip
Then, update the buildScript
in the android/build.gradle
file to:
buildscript {
ext.kotlin_version = '1.7.0'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.2.2'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
Lastly, open the Project in Android Studio and let the Gradle sync. Please note this "sync" might take several long minutes.
2. Updated the Android Manifest XML
Below the
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="...">
<!-- Permissions and features -->
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="32" />
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.accessory"
android:required="true" />
Below the <application>
tag and above the <activity>
tag, add the following and fill-in your Android DJI App Key:
<application
...
android:usesCleartextTraffic="true">
...
<!-- Start of DJI SDK -->
<uses-library android:name="com.android.future.usb.accessory" />
<uses-library android:name="org.apache.http.legacy" android:required="false" />
<meta-data android:name="com.dji.sdk.API_KEY" android:value="{{your-dji-app-key}}" />
<!-- End of DJI SDK -->
<activity...
3. Update android/app/build.gradle
Open the android/app/build.grade file and update the following:
- Set the compileSdkVersion to 33
- Set defaultConfig parameters with minSdkVersion 24 and targetSdkVersion 31. Also, add and make sure multiDexEnabled is set to TRUE:
android {
compileSdkVersion 33
...
defaultConfig {
...
minSdkVersion 24
targetSdkVersion 31
...
multiDexEnabled true
}
}
- Below the
buildTypes
add thepackagingOptions
section to exclude therxjava.properties
:
packagingOptions {
exclude 'META-INF/rxjava.properties'
}
- Under the dependencies section - include the following dependencies:
dependencies {
...
implementation 'androidx.multidex:multidex:2.0.1'
implementation 'androidx.core:core-ktx:1.6.0'
implementation 'androidx.appcompat:appcompat:1.3.1'
implementation 'com.google.android.material:material:1.4.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.1'
implementation 'org.jetbrains.kotlinx:kotlinx-serialization-json:1.3.0'
}
4. Validate gradle.properties
Open android/gradle.properties and validate that you have both these lines with value TRUE:
android.useAndroidX=true
android.enableJetifier=true
Note
Full details of setting up the DJI SDK for Android can be found here:
https://developer.dji.com/mobile-sdk/documentation/application-development-workflow/workflow-integrate.html#android-studio-project-integration
If you wish to learn and experiment with the DJI SDK on Android - here are some useful links and tips.
DJI Android Sample App:
https://github.com/dji-sdk/Mobile-SDK-Android/tree/master/Sample%20Code
Another useful demo app - Android Simulator Demo:
https://github.com/DJI-Mobile-SDK-Tutorials/Android-SimulatorDemo/blob/master/DJISimulatorDemo/app/src/main/java/com/dji/simulatorDemo/MainActivity.java
The DJI Tutorial can be found here below, but please note you must rely on the above Github Repo as reference, because many of the code examples inside this tutorial are outdated: https://developer.dji.com/mobile-sdk/documentation/application-development-workflow/workflow-integrate.html#import-maven-dependency
If you're trying to run the DJI sample, then note that in MainActivity.kt - Need to remove "import android.R".
Preparing your Development Environment & Simulator
- Your DJI Drone should be connected by a USB to your computer.
- You should install the DJI Assistance > connect to the Drone > open and start the simulator.
- The remote control should be connected by cable to your development mobile device.
- The mobile device should be connected to the same Wifi as your computer.
- For iOS Xcode - this should be sufficient to allow Xcode to install and debug your app on the mobile device.
- For Android - use these instructions to allow Wifi installation and debugging.
- For iOS Xcode - this should be sufficient to allow Xcode to install and debug your app on the mobile device.
USAGE
Once you have completed the above setup, you are ready to start using the DJI Flutter plugin in your Flutter code.
For general knowledge, the Dji
class is using the DjiHostApi
class to trigger methods on the "host platform" (the native part).
The DjiFlutterApi
class is responsible for allowing the host to trigger methods on the Flutter side.
A full example can be found in the example/lib/example.dart file:
https://github.com/DragonX-cloud/dji_flutter_plugin/blob/main/example/lib/example.dart
Getting continuous updates of the Drone Status
We want the drone to to send us statuses.
This is handled by the DjiFlutterApi
class.
The DjiFlutterApi.setStatus(Drone drone)
method is triggered by the native platform part every time there is an update to the Drone's state, location, angle, etc.
Currently, the Drone class has a String property status
with a description of the state.
This will later on be changed to a DroneState class of its own, with an Enum code and a String description.
Currently, the possible drone.status
strings are:
Registered
Connected
Disconnected
Delegated
Error
Mobile Remote
Mobile Remote Failed
Virtual Stick
Virtual Stick Failed
Gimbal Rotated
Gimbal Failed
Takeoff
Takeoff Failed
Land
Land Failed
Started
Start Failed
Got Media List
Media List Failed
Download Started (Once a download started - the drone.status changes to the actual percentage progress)
Downloaded
Download Failed
Deleted
Delete Failed
Video Started
Video Start Failed
Video Stopped
Video Stop Failed
Record Started
Record Start Failed
Record Stopped
Record Stop Failed
Extend your Widget with DjiFlutterApi
First, extend your Widget with DjiFlutterApi, define the drone properties, and override your initState() method with the _initDroneState()
and DjiFlutterApi.setup()
methods per your needs.
class _ExampleWidgetState extends State<ExampleWidget>
implements DjiFlutterApi {
String _platformVersion = 'Unknown';
String _droneStatus = 'Disconnected';
String _droneError = '';
String _droneBatteryPercent = '0';
String _droneAltitude = '0.0';
String _droneLatitude = '0.0';
String _droneLongitude = '0.0';
String _droneSpeed = '0.0';
String _droneRoll = '0.0';
String _dronePitch = '0.0';
String _droneYaw = '0.0';
FlightLocation? droneHomeLocation;
@override
void initState() {
super.initState();
DjiFlutterApi.setup(this);
...
}
...
setStatus
Once we defined our private properties that we wish to get from the Drone, let's override the setStatus()
method.
The setStatus()
method is triggered by the native host side of the plugin whenever the Drone status is changed.
Example:
@override
void setStatus(Drone drone) async {
setState(() {
_droneStatus = drone.status ?? 'Disconnected';
_droneError = drone.error ?? '';
_droneAltitude = drone.altitude?.toStringAsFixed(2) ?? '0.0';
_droneBatteryPercent = drone.batteryPercent?.toStringAsFixed(0) ?? '0';
_droneLatitude = drone.latitude?.toStringAsFixed(7) ?? '0.0';
_droneLongitude = drone.longitude?.toStringAsFixed(7) ?? '0.0';
_droneSpeed = drone.speed?.toStringAsFixed(2) ?? '0.0';
_droneRoll = drone.roll?.toStringAsFixed(3) ?? '0.0';
_dronePitch = drone.pitch?.toStringAsFixed(3) ?? '0.0';
_droneYaw = drone.yaw?.toStringAsFixed(3) ?? '0.0';
});
// Setting the inital drone location as the home location of the drone.
if (droneHomeLocation == null &&
drone.latitude != null &&
drone.longitude != null &&
drone.altitude != null) {
droneHomeLocation = FlightLocation(
latitude: drone.latitude!,
longitude: drone.longitude!,
altitude: drone.altitude!);
}
}
Note that as soon as we get the first status from the Drone - we set the droneHomeLocation
property.
This is simply useful for other parts of the Example project.
Sending Commands to the Drone
The Dji
class provides us with methods to connect and operate the Drone.
Dji.platformVersion
The Dji.platformVersion
gets the host (native platform) version (e.g. The iOS or Android version).
Example:
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> _getPlatformVersion() async {
String platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
platformVersion = await Dji.platformVersion ?? 'Unknown platform version';
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
Dji.registerApp
The Dji.registerApp
triggers the DJI SDK registration method.
This is a required action, everytime we launch our app, and before we attempt to connect to the Drone.
Example:
Future<void> _registerApp() async {
try {
await Dji.registerApp;
developer.log(
'registerApp succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'registerApp PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'registerApp Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.connectDrone
The Dji.connectDrone
method triggers the process of connecting to the Drone.
The Remote Controller and the DJI Drone need to be turned on.
The Remote Controller needs to be connected by USB cable to the mobile device running the app.
Once connected, the DjiFlutterApi.setStatus()
method is triggered and the status is changed to "Connected".
Example:
Future<void> _connectDrone() async {
try {
await Dji.connectDrone;
developer.log(
'connectDrone succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'connectDrone PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'connectDrone Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.disconnectDrone
The Dji.disconnectDrone
method triggers the process of disconnecting from the Drone.
Once disconnected, the DjiFlutterApi.setStatus() method is triggered and the status is changed to "Disconnected".
Example:
Future<void> _disconnectDrone() async {
try {
await Dji.disconnectDrone;
developer.log(
'disconnectDrone succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'disconnectDrone PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'disconnectDrone Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.delegateDrone
The Dji.delegateDrone
method triggers the "listeners" to the Drone's statuses.
Upon any change to the Drone status properties - the SetState() method is triggerred (on the Flutter side).
Example:
Future<void> _delegateDrone() async {
try {
await Dji.delegateDrone;
developer.log(
'delegateDrone succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'delegateDrone PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'delegateDrone Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.takeOff
The Dji.takeOff
method commands the Drone to start take-off.
Future<void> _takeOff() async {
try {
await Dji.takeOff;
developer.log(
'Takeoff succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'Takeoff PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'Takeoff Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.land
The Dji.land
method commands the Drone to start landing.
Future<void> _land() async {
try {
await Dji.land;
developer.log(
'Land succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'Land PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'Land Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.start
The Dji.start
method receives a Flight Timeline object and commands the Drone to start executing it.
The Flight
class defines the different flight properties (e.g. location, waypoint, etc.) and provides tools to convert from and to JSON.
In the example below, the we first validate that the DroneHomeLocation
exists and then we define our Flight object, which includes several Flight Elements.
A Flight Element has several types:
- takeOff
- land
- waypointMission
- singleShootPhoto
- startRecordVideo
- stopRecordVideo
The waypointMission
consists of a list of waypoints.
Each waypoint can be defined in two ways: location
or vector
.
Location defines a waypoint by Latitude, Longitude and Altitude.
Vector defines a waypoint in relation to the "point of interest". It's defined by 3 properties as follows:
distanceFromPointOfInterest
- The distance in meters between the "point of interest" and the Drone.
headingRelativeToPointOfInterest
- If you imagine a line between the "point of interest" (e.g. where you stand) and the Drone's Home Location - this is heading "0".
- So the value of
headingRelativeToPointOfInterest
is the angle between heading "0" and where you want the Drone to be. - A positive heading angle is to your right. While a negative angle is to your left.
- So the value of
- If you imagine a line between the "point of interest" (e.g. where you stand) and the Drone's Home Location - this is heading "0".
destinationAltitude
- This is the Drone's altitude at the waypoint.
Explanation by example:
Imagine you are the "point of interest", holding a "laser pointer".
Everything is relative to the "line" between you and the Drone.
If you point the laser to the Drone itself - that's "heading 0".
If you want the first waypoint to be 30 degrees to your right, at a distance of 100 meters and altitude of 10 meters, you should set:
'vector': {
'distanceFromPointOfInterest': 100,
'headingRelativeToPointOfInterest': 30,
'destinationAltitude': 10,
},
A full example showing how to use the Flight object and use the Dji.start
method:
Future<void> _start() async {
try {
droneHomeLocation = FlightLocation(
latitude: 32.2181125, longitude: 34.8674920, altitude: 0);
if (droneHomeLocation == null) {
developer.log(
'No drone home location exist - unable to start the flight',
name: kLogKindDjiFlutterPlugin);
return;
}
Flight flight = Flight.fromJson({
'timeline': [
{
'type': 'takeOff',
},
{
'type': 'startRecordVideo',
},
{
'type': 'waypointMission',
// For example purposes, we set our Point of Interest a few meters away, relative to the Drone's Home Location
'pointOfInterest': {
'latitude': droneHomeLocation!.latitude + (5 * 0.00000899322),
'longitude': droneHomeLocation!.longitude + (5 * 0.00000899322),
'altitude': droneHomeLocation!.altitude,
},
'maxFlightSpeed':
15.0, // Max Flight Speed is 15.0. If you enter a higher value - the waypoint mission won't start due to DJI limits.
'autoFlightSpeed': 10.0,
'finishedAction': 'noAction',
'headingMode': 'towardPointOfInterest',
'flightPathMode': 'curved',
'rotateGimbalPitch': true,
'exitMissionOnRCSignalLost': true,
'waypoints': [
{
// 'location': {
// 'latitude': 32.2181125,
// 'longitude': 34.8674920,
// 'altitude': 20.0,
// },
'vector': {
'distanceFromPointOfInterest': 20,
'headingRelativeToPointOfInterest': 45,
'destinationAltitude': 5,
},
//'heading': 0,
'cornerRadiusInMeters': 5,
'turnMode': 'clockwise',
// 'gimbalPitch': 0,
},
{
// 'location': {
// 'latitude': 32.2181125,
// 'longitude': 34.8674920,
// 'altitude': 5.0,
// },
'vector': {
'distanceFromPointOfInterest': 10,
'headingRelativeToPointOfInterest': -45,
'destinationAltitude': 3,
},
//'heading': 0,
'cornerRadiusInMeters': 5,
'turnMode': 'clockwise',
// 'gimbalPitch': 0,
},
],
},
{
'type': 'stopRecordVideo',
},
{
'type': 'singleShootPhoto',
},
{
'type': 'land',
},
],
});
// Converting any vector definitions in waypoint-mission to locations
for (dynamic element in flight.timeline) {
if (element.type == FlightElementType.waypointMission) {
CoordinatesConvertion
.convertWaypointMissionVectorsToLocationsWithGimbalPitch(
flightElementWaypointMission: element,
droneHomeLocation: droneHomeLocation!);
}
}
developer.log(
'Flight Object: ${jsonEncode(flight)}',
name: kLogKindDjiFlutterPlugin,
);
await Dji.start(flight: flight);
developer.log(
'Start Flight succeeded',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'Start Flight PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'Start Flight Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Notes
- The waypoint-mission maxFlightSpeed can get a maximum value of 15.0. If you enter a higher value - the waypoint mission won't start due to DJI limits.
- If you don't specify the
gimbalPitch
, the Flutter DJI Plugin will automatically calculate the Gimbal (Camera) angle to point to the Point of Interest.
Dji.mobileRemoteController
Update Mobile Remote Controller Sticks Data (via Wifi). Controls the mobile remote controller - an on-screen sticks controller. Available only when the drone is connected via Wifi.
Example:
Future<void> _updateMobileRemoteController() async {
await Dji.mobileRemoteController(
enabled: true,
leftStickHorizontal: _leftStickHorizontal,
leftStickVertical: _leftStickVertical,
rightStickHorizontal: _rightStickHorizontal,
rightStickVertical: _rightStickVertical,
);
}
Dji.virtualStick
Update Virtual Stick flight controller data (via physical remote controller).
Control whether the virtual-stick mode is enabled
, and the pitch
, roll
, yaw
and verticalThrottle
of the Virtual Stick flight controller.
Available only when the drone is connected to the physical remote controller.
Example:
Future<void> _updateVirtualStick() async {
await Dji.virtualStick(
enabled: true,
pitch: _virtualStickPitch,
roll: _virtualStickRoll,
yaw: _virtualStickYaw,
verticalThrottle: _virtualStickVerticalThrottle,
);
}
Dji.gimbalRotatePitch
Update Gimbal pitch value in degrees.
Controls the Gimbal pitch in degrees
(-90..0) in Absolute Mode.
An angle of "0" degrees is aligned with the drone's "nose" (heading), and -90 degrees is the gimbal pointing the camera all the way down.
Example:
Future<void> _updateGimbalRotatePitch() async {
await Dji.gimbalRotatePitch(
degrees: _gimbalPitchInDegrees,
);
}
Dji.getMediaList
Get the media files list from the Drone (SD card).
The Dji.getMediaList
Returns a list of Media files.
The index of each file is used to download or delete the file.
Example:
Future<List<Media?>?> _getMediaList() async {
List<Media?>? mediaList;
try {
developer.log(
'Get Media List requested',
name: kLogKindDjiFlutterPlugin,
);
mediaList = await Dji.getMediaList();
developer.log(
'Media List: $mediaList',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'Get Media List PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'Get Media List Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
return mediaList;
}
Dji.downloadMedia
Downloads a specific media file from the Drone's SD card (by Index).
The fileIndex
is used to locate the relevant file from the Media List and download it.
The getMediaList()
must be triggered before using downloadMedia()
.
Example:
Future<void> _download() async {
try {
developer.log(
'Download requested',
name: kLogKindDjiFlutterPlugin,
);
// Downloading media file number "0" (a.k.a index: 0)
final fileUrl = await Dji.downloadMedia(0);
developer.log(
'Download successful: $fileUrl',
name: kLogKindDjiFlutterPlugin,
);
} on PlatformException catch (e) {
developer.log(
'Download PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'Download Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.deleteMedia
Deletes a specific media file from the Drone's SD card (by Index).
The fileIndex
is used to locate the relevant file from the Media List and delete it.
The getMediaList()
must be triggered before using downloadMedia()
.
Example:
Future<void> _delete() async {
try {
developer.log(
'Delete requested',
name: kLogKindDjiFlutterPlugin,
);
// Deleting media file number "0" (a.k.a index: 0)
final deleted = await Dji.deleteMedia(0);
if (deleted == true) {
developer.log(
'Deleted successfully',
name: kLogKindDjiFlutterPlugin,
);
} else {
developer.log(
'Delete failed',
name: kLogKindDjiFlutterPlugin,
);
}
} on PlatformException catch (e) {
developer.log(
'Delete PlatformException Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
} catch (e) {
developer.log(
'Delete Error',
error: e,
name: kLogKindDjiFlutterPlugin,
);
}
}
Dji.videoFeedStart
Starts the DJI Video Feeder.
Triggers the DJI Camera Preview and streams YUV420p rawvideo byte-stream to the DjiFlutterApi.sendVideo(Stream stream)
method.
The Stream
class has a data
property of type Uint8List
optional.
The byte-stream can be converted to MP4, HLS or any other format using FFMPEG (see example code).
Example:
Future<void> _videoFeedStart() async {
await Dji.videoFeedStart();
}
Dji.videoFeedStop
Stops the DJI Video Feeder.
Example:
Future<void> _videoFeedStop() async {
await Dji.videoFeedStop();
}
sendVideo
The sendVideo()
method is triggered by the native host side of the plugin whenever a video byte-stream is sent.
Example:
@override
void sendVideo(Stream stream) {
if (stream.data != null && _videoFeedFile != null) {
_videoFeedSink?.add(stream.data!);
}
}
Dji.videoRecordStart
Starts the DJI Video Recorder.
Example:
Future<void> _videoRecordStart() async {
await Dji.videoRecordStart();
}
Dji.videoRecordStop
Stops the DJI Video Recorder.
Example:
Future<void> _videoRecordStop() async {
await Dji.videoRecordStop();
}
TECH NOTES
Plugin Creation Notes
This project was created by the Flutter plugin template using:
flutter create --org cloud.dragonx.plugin.flutter --template=plugin --platforms=ios -i swift dji
Android was added later on using:
flutter create --org cloud.dragonx.plugin.flutter --template=plugin --platforms=android .
Note: The folder name is "dji", just like we specified in the original flutter create command for iOS (otherwise it will cause different package names and class paths). Also, when not specifying "-a java" - the Android project is Kotlin. We're using iOS Swift and Android Kotlin (The Android project is Kotlin, although the DJI SDK is in Java).
!
Important Note
Make sure you cd example
and run flutter build ios --no-codesign
before starting to change anything in Xcode or Flutter.
Otherwise, the plugin might not get built properly later on (I don't know why though).
Pigeon
This plugin uses Pigeon: https://pub.dev/packages/pigeon
To re-generate the Pigeon interfaces, execute:
flutter pub run pigeon
--input pigeons/messages.dart
--dart_out lib/messages.dart
--objc_header_out ios/Classes/messages.h
--objc_source_out ios/Classes/messages.m
--objc_prefix FLT
--java_out android/src/main/java/cloud/dragonx/plugin/flutter/dji/Messages.java
--java_package "cloud.dragonx.plugin.flutter.dji"
Pigeon Swift Example
https://github.com/DJI-Mobile-SDK-Tutorials/iOS-ImportAndActivateSDKInXcode-Swift
Pigeon Android Kotlin Example
https://github.com/gaaclarke/pigeon_plugin_example
Example how to use FlutterAPI (trigger a function from the native platform side): https://github.com/glassmonkey/flutter_wifi/blob/master/android/app/src/main/kotlin/nagano/shunsuke/flutter_wifi_sample/WifiApi.kt
Notes in regards to DJI SDK
- Decided not to implement the "Bridge App" support, because turned out that - for debugging / development purposes - it is much easier to simply connect to the drone's Wifi, and let it connect using it (instead of using the Remote Controller).
!
Important Note
A bug in DJI's SDK in regards to Wifi Connection:
If you're developing / debugging, and your phone is connected to the Drone's Wifi - it means your mobile device does NOT have any internet connection.
Therefore, the Registration won't work.
However, due to a bug in the SDK - the appRegisteredWithError() responds with a "success", although it actually fails.
The solution is to first make sure you're disconnected from the Drone's Wifi - and let your App perform the Registration successfully. And only after it has been registered - connect your mobile device to the Drone's Wifi, and execute the startConnectionToProduct()
Hint was taken from this issue on Github: https://github.com/dji-sdk/Mobile-SDK-Android/issues/232
!
Important Note
Before using any DJI SDK methods - you must execute:
Helper.install(this)
Usually this should be placed in your main application .kt file: For example:
public class MyApplication : Application() {
override fun attachBaseContext(paramContext: Context?) {
super.attachBaseContext(paramContext)
Helper.install(this)
}
}
DJI References
Useful Tutorial
https://www.tooploox.com/blog/automated-drone-missions-on-ios
iOS Swift Media Manager Demo by @godfreynolan
Special thanks to this wonderful Swift tutorial by @godfreynolan:
https://riis.com/blog/dji-sdk-tutorial-creating-a-media-manager-application/
https://github.com/godfreynolan/MediaManagerSwift
Debugging Android over Wifi
Find your device IP Address through the Android > Settings > wifi. Connect it via USB cable and then run the following from your Desktop terminal:
adb tcpip 4455
Then disconnect the USB cable, and run the following:
adb connect {{your-android-ip}}:4455
Debugging iOS over Wifi
On iOS 14+, local network broadcast in apps need to be declared in the app's Info.plist.
Debug and profile Flutter apps and modules host VM services on the local network to support debugging features such as hot reload and DevTools.
To make your Flutter app or module attachable and debuggable, add a '_dartobservatory._tcp' value to the 'NSBonjourServices' key in your Info.plist for the Debug/Profile configurations.
For more information, see https://flutter.dev/docs/development/add-to-app/ios/project-setup#local-network-privacy-permissions
A Tip in regards to Package Names
Due to inconsistencies between Google Play and Apple Appstore, there are differences in the "rules" that define what is a valid package-name.
For example, the "-" character cannot be used for Android, but is valid for iOS.
And with underscore there are issue when integrating with various Microsoft services (such as Microsoft Single Sign On).
So our tip here is to use package names without "-" or underscore, and that's why in the above example we used djiExample
instead of dji_example
or dji-example
.
Tips & Steps before publishing a Flutter / Dart Package
flutter analyze
dart doc
dart format .
dart pub publish --dry-run
dart pub publish
Video Streaming & Decoding Tips
When using the DJISDKManager.videoFeeder()?.primaryVideoFeed.add()
and listening to the incoming stream using videoFeed()
, the DJI SDK generates a Byte Stream of h264 raw data.
If you save the video-data to a file, we can play it using FFPLAY like so:
ffplay -flags2 showall -f h264 -i ./video_feed.h264
We can convert it to .mp4 using FFMPEG like so:
ffmpeg -flags2 showall -f h264 -i ./video_feed.h264 ./video_feed.mp4
To output stream by pipe and play:
ffmpeg -i ./video_feed.mp4 -f mpegts - | ffplay -
Note: The DJI Flutter plugin converts the H264 to YUV420p and so the sendVideo() method streams rawvideo YUV frames (and not H264 raw).
To use FFMPEG in Flutter - use this package: https://pub.dev/packages/ffmpeg_kit_flutter
Tips about FFmpegKit:
- Set the Podfile iOS target to 15.0
- Look for the AppFrameworkInfo.plist and change the MinimumOSVersion to 15.0:
<key>MinimumOSVersion</key>
<string>15.0</string>
- Go into your iOS folder and run
pod install
What is FFMPEG: https://medium.com/hamza-solutions/ffmpeg-tool-with-flutter-ac1d68c2fddb
Flutter & MUX: https://blog.codemagic.io/build-video-streaming-with-flutter-and-mux/
Playing Byte Stream in Flutter: https://github.com/flutter/flutter/issues/59387 https://stackoverflow.com/questions/65821003/flutter-web-playing-uint8list-n-videoplayer/65834130
VLC Player Tutorial: https://morioh.com/p/ddfd5bb6d250
Understanding Bytes in Dart: https://suragch.medium.com/working-with-bytes-in-dart-6ece83455721
Userful references in regards to DJI SDK Video decoding: https://github.com/dji-sdk/Mobile-SDK-iOS/issues/383 https://github.com/dji-sdk/Mobile-SDK-iOS/blob/798b8f2579cb08c643c18cd16b36cdfd3b0962f7/Sample%20Code/SwiftSampleCode/DJISDKSwiftDemo/Camera/VideoPreviewerAdapter.swift https://github.com/michael94ellis/iTello/blob/39bbceecb535395b8de9be3503db351d29f67a3e/iTello/VideoToolBox/VideoStreamManager.swift https://www.raywenderlich.com/20518849-an-in-depth-dive-into-streaming-data-across-platform-channels-on-flutter https://stackoverflow.com/questions/56170451/what-is-the-difference-between-methodchannel-eventchannel-basicmessagechannel/56171205#56171205 https://pub.dev/packages/chunked_stream https://github.com/flutter/flutter/issues/71357
https://stackoverflow.com/questions/56284630/how-to-read-dji-h264-fpv-feed-as-opencv-mat-object https://github.com/tanersener/flutter-ffmpeg/issues/126 https://stackoverflow.com/questions/60988912/loading-video-files-from-device-as-bytedata-flutter
https://superuser.com/questions/1676797/how-to-convince-ffmpeg-that-input-is-raw-h264 https://stackoverflow.com/questions/64737547/flutter-dart-rewriting-image-in-the-same-format
How to pipe ffmpeg output to video_player flutter widget: https://github.com/tanersener/flutter-ffmpeg/issues/92
Techniques for reducing FFMPEG streaming latency: https://stackoverflow.com/questions/16658873/how-to-minimize-the-delay-in-a-live-streaming-with-ffmpeg
VLC Latency at start: https://code.videolan.org/videolan/vlc/-/issues/26539
https://github.com/tanersener/flutter-ffmpeg/issues/71 https://programmer.group/basic-usage-of-ffmpeg.html https://github.com/dart-lang/sdk/issues/32191 https://github.com/tanersener/flutter-ffmpeg/issues/92 https://github.com/tanersener/ffmpeg-kit/issues/350 https://pub.dev/packages/fijkplayer
https://github.com/tanersener/ffmpeg-kit-test/blob/main/flutter/test-app-local-dependency/lib/pipe_tab.dart https://github.com/tanersener/ffmpeg-kit-test/blob/main/flutter/test-app-local-dependency/lib/video_util.dart
https://stackoverflow.com/questions/64847755/write-continuous-stream-to-file-flutter-dart
https://github.com/dji-sdk/DJIWidget/issues/9
Converting CVPixelBuffer to Data: https://gist.github.com/T1T4N/0ae90716b0c5d1bea39efe94512e1b72
Swift DJICustomVideoFrameExtractor example: https://github.com/Darko28/DJIML/blob/2499fcc50b64c1d22162753ce442da16c0b2c425/DJIML/DJIMLViewController.swift
HLS explained: https://www.toptal.com/apple/introduction-to-http-live-streaming-hls
Solution for how to enable the VideoDataListener on Android: (search for "codecManager.enabledYuvData(true);") https://github.com/dji-sdk/Mobile-SDK-Android/issues/352
FFMpeg Xcode BitCode Issue
If Xcode compilation fails with an error similar to this one:
...FFmpeg.framework/FFmpeg' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE)...
Open Xcode > for each Target (e.g. DJI-SDK-IOS, ffmpeg-kit-ios, etc.) - search for "BitCode" under the Build Settings section - and change to NO.
Android issue with the better_player plugin
If you encounter the following error while trying to build the Android example project:
Could not find com.mapbox.mapboxsdk:mapbox-android-accounts:0.7.0.
Add jcenter()
to your android/build.gradle file:
allprojects {
repositories {
...
jcenter()
}
}