Input$CoinInput constructor

Input$CoinInput({
  1. String? name,
  2. String? code,
  3. Enum$CoinCategoryEnum? category,
  4. Input$PictureInput? picture,
  5. Input$CoinValueInput? unitValue,
  6. Enum$CoinHandleEnum? handle,
  7. String? country,
  8. Input$CoinApiInput? api,
  9. Input$TargetACIInput? owner,
})

Implementation

factory Input$CoinInput({
  String? name,
  String? code,
  Enum$CoinCategoryEnum? category,
  Input$PictureInput? picture,
  Input$CoinValueInput? unitValue,
  Enum$CoinHandleEnum? handle,
  String? country,
  Input$CoinApiInput? api,
  Input$TargetACIInput? owner,
}) =>
    Input$CoinInput._({
      if (name != null) r'name': name,
      if (code != null) r'code': code,
      if (category != null) r'category': category,
      if (picture != null) r'picture': picture,
      if (unitValue != null) r'unitValue': unitValue,
      if (handle != null) r'handle': handle,
      if (country != null) r'country': country,
      if (api != null) r'api': api,
      if (owner != null) r'owner': owner,
    });