Nav class
Navigation widget Nav...
Nav(
trailingMenu: [
NavMenuItem(
title: 'home',
builder: (context) => NavDialog(
child: Container(
alignment: Alignment.center,
padding: EdgeInsets.all(32.0),
width: 600.0,
child: Text('Home page'),
),
),
icon: (context) => Icon(Icons.home)
),
NavMenuItem(
title: 'settings',
builder: (context) => NavDialog(
child: Container(
alignment: Alignment.center,
padding: EdgeInsets.all(32.0),
width: 600.0,
child: Text('Settings page'),
),
),
icon: (context) => Icon(Icons.settings),
),
],
items: [
NavItem(
builder: (context, _) => Center(child: Text('page1')),
title: 'page1',
icon: Icons.today,
),
NavItem(
builder: (context, _) => Center(child: Text('page2')),
title: 'page2',
icon: Icons.stars,
),
NavItem(
builder: (context, _) => Center(child: Text('page3')),
title: 'page3',
icon: Icons.share,
),
],
)
- Inheritance
Constructors
-
Creates a navigation bar.
const
Properties
- controller → NavController?
-
Controls selected index.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isBackButtonEnabled → bool?
-
If the back button should respond to user input.
final
-
items
→ List<
NavItem> -
The items with builder and route names for transition among pages.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
The axis of the nav bar.
final
- onPressBackButton → VoidCallback?
-
Callback for the back button.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
trailingMenu
→ List<
NavMenuItem> -
Menu before the navigation items.
final
- visible → bool
-
If the nav bar should be visible.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< Nav> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
of(
BuildContext context) → NavContext?