ContextMenuButton<T> class

Button that shows a context menu when pressed.

Inheritance

Constructors

ContextMenuButton({Key? key, Widget? body, Widget? trailing, Widget? leading, String? tooltip, ButtonThemeData? theme, EdgeInsets? leadingPadding, EdgeInsets? padding, EdgeInsets? bodyPadding, EdgeInsets? trailingPadding, VoidCallback? onLongPress, FocusNode? focusNode, bool canRequestFocus = true, bool autofocus = false, bool filled = false, bool willChangeState = false, bool enableAnimation = true, ContextMenuCanceled? onCanceled, T? value, required ContextMenuItemSelected<T>? onSelected, required ContextMenuItemBuilder<T> itemBuilder})
const
ContextMenuButton.dropdown(Widget body, {Key? key, String? tooltip, EdgeInsets? padding, FocusNode? focusNode, bool canRequestFocus = true, bool autofocus = false, bool willChangeState = false, VoidCallback? onLongPress, ButtonThemeData? theme, T? value, ContextMenuCanceled? onCanceled, required ContextMenuItemSelected<T>? onSelected, required ContextMenuItemBuilder<T> itemBuilder})
Creates a dropdown button. The difference with a regular DropdownButton, is that a widget will be used alongside the icon instead of the context menu value.
factory
ContextMenuButton.filled(String text, {Key? key, double? fontSize, String? tooltip, EdgeInsets? padding, FocusNode? focusNode, bool canRequestFocus = true, bool autofocus = false, bool enableAnimation = false, bool willChangeState = false, VoidCallback? onLongPress, ButtonThemeData? theme, T? value, ContextMenuCanceled? onCanceled, required ContextMenuItemSelected<T>? onSelected, required ContextMenuItemBuilder<T> itemBuilder})
Creates a button with a filled background.
factory
ContextMenuButton.icon(IconData icon, {Key? key, String? tooltip, double? size, EdgeInsets? padding, FocusNode? focusNode, bool canRequestFocus = true, bool autofocus = false, bool willChangeState = false, VoidCallback? onLongPress, ButtonThemeData? theme, T? value, ContextMenuCanceled? onCanceled, required ContextMenuItemSelected<T>? onSelected, required ContextMenuItemBuilder<T> itemBuilder})
Creates a button with a icon.
factory
ContextMenuButton.text(String text, {Key? key, double? fontSize, String? tooltip, ButtonThemeData? theme, EdgeInsets? padding, FocusNode? focusNode, bool canRequestFocus = true, bool autofocus = false, bool willChangeState = false, VoidCallback? onLongPress, T? value, ContextMenuCanceled? onCanceled, required ContextMenuItemSelected<T>? onSelected, required ContextMenuItemBuilder<T> itemBuilder})
Creates a button with a text.
factory

Properties

active bool?
Forces the button highlight.
finalinherited
autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
finalinherited
body Widget?
The main widget placed in the button.
finalinherited
bodyPadding EdgeInsets?
The body padding.
finalinherited
canRequestFocus bool
If true, this widget may request the primary focus.
finalinherited
enableAnimation bool
If animations are enabled.
finalinherited
filled bool
If the button fills a background.
finalinherited
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
itemBuilder ContextMenuItemBuilder<T>
The list of ContextMenuItem used for the context menu.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
leading Widget?
Widget to place at the beginning of the button.
finalinherited
leadingPadding EdgeInsets?
The leading padding.
finalinherited
onCanceled ContextMenuCanceled?
Called when the user cancels the context menu selection.
final
onLongPress VoidCallback?
Called when button is long pressed.
finalinherited
onPressed VoidCallback?
Called when button is pressed.
finalinherited
onSelected ContextMenuItemSelected<T>?
Called when the context menu selection changes.
final
padding EdgeInsets?
Padding of the button.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
theme ButtonThemeData?
The style ButtonThemeData of the button.
finalinherited
tooltip String?
The button tooltip.
finalinherited
trailing Widget?
Widget to place at the end of the button.
finalinherited
trailingPadding EdgeInsets?
The trailing padding.
finalinherited
value → T?
The current value in the context menu.
final
willChangeState bool
Heuristic to indicate that the active or onPressed will change.
finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<ContextMenuButton<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited