IntrinsicState class

Implementers

Constructors

IntrinsicState({required String nodeIcon, required String displayName, required String type, required ChildrenEnum canHave, required List<Trigger> triggers, int? maxChildren})
const

Properties

canHave ChildrenEnum
This node can have a children, a child or none?
final
canHaveChild bool
no setter
canHaveChildren bool
no setter
displayName String
Visible name of node. Must be humanized.
final
hashCode int
The hash code for this object.
no setterinherited
maxChildren int?
Max number of children the node can have.
final
nodeIcon String
Icon of the node.
final
props List<Object?>
The list of properties that will be used to determine whether two instances are equal.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stringify bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited
triggers List<Trigger>
final
type String
Type of node.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.

Operators

operator ==(Object other) bool
The equality operator.
inherited