IntrinsicState class
- Implementers
- AlignIntrinsicStates
- ColumnIntrinsicStates
- ComponentIntrinsicStates
- ConditionIntrinsicStates
- ContainerIntrinsicStates
- DropDownIntrinsicStates
- IconIntrinsicStates
- ImageIntrinsicStates
- ListViewIntrinsicStates
- LottieIntrinsicStates
- PageViewIntrinsicStates
- RowIntrinsicStates
- ScaffoldIntrinsicStates
- SpacerIntrinsicStates
- StackIntrinsicStates
- SvgPictureIntrinsicStates
- SwitchIntrinsicStates
- TeamComponentIntrinsicStates
- TextFieldIntrinsicStates
- TextIntrinsicStates
Constructors
-
IntrinsicState({required String nodeIcon, required String displayName, required String type, required ChildrenEnum canHave, required List<
Trigger> triggers, int? maxChildren}) -
const
Properties
- canHave → ChildrenEnum
-
This node can have a children, a child or none?
final
- canHaveChild → bool
-
no setter
- canHaveChildren → bool
-
no setter
- displayName → String
-
Visible name of node. Must be humanized.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxChildren → int?
-
Max number of children the node can have.
final
- nodeIcon → String
-
Icon of the node.
final
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stringify → bool?
-
If set to
true
, thetoString
method will be overridden to output this instance'sprops
.no setterinherited -
triggers
→ List<
Trigger> -
final
- type → String
-
Type of node.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String - A string representation of this object.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited