FShadow class

Annotations

Constructors

FShadow({required FGeneralTypeInput x, required FGeneralTypeInput y, required FGeneralTypeInput spread, required FGeneralTypeInput blur, required FFill fill, required FSize opacity})
Set of funcs to use Shadow property in Teta
const

Properties

blur FGeneralTypeInput
final
fill FFill
final
hashCode int
The hash code for this object.
no setterinherited
opacity FSize
final
props List<Object?>
The list of properties that will be used to determine whether two instances are equal.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spread FGeneralTypeInput
final
stringify bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited
x FGeneralTypeInput
final
y FGeneralTypeInput
final

Methods

copyWith({FGeneralTypeInput? x, FGeneralTypeInput? y, FGeneralTypeInput? spread, FGeneralTypeInput? blur, FFill? fill, FSize? opacity}) FShadow
get(BuildContext context, int loop) BoxShadow
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
ready() FShadow
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromJson(Map<String, dynamic> json) FShadow

Constants

clear → const FShadow