FShadow class
- Annotations
Constructors
- FShadow({required FGeneralTypeInput x, required FGeneralTypeInput y, required FGeneralTypeInput spread, required FGeneralTypeInput blur, required FFill fill, required FSize opacity})
-
Set of funcs to use Shadow property in Teta
const
Properties
- blur → FGeneralTypeInput
-
final
- fill → FFill
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- opacity → FSize
-
final
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spread → FGeneralTypeInput
-
final
- stringify → bool?
-
If set to
true
, thetoString
method will be overridden to output this instance'sprops
.no setterinherited - x → FGeneralTypeInput
-
final
- y → FGeneralTypeInput
-
final
Methods
-
copyWith(
{FGeneralTypeInput? x, FGeneralTypeInput? y, FGeneralTypeInput? spread, FGeneralTypeInput? blur, FFill? fill, FSize? opacity}) → FShadow -
get(
BuildContext context, int loop) → BoxShadow -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
ready(
) → FShadow -
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited