Derry is a script manager for Dart.
Derry helps you define shortcut scripts, and save you from having to type very long and forgettable long lines of scripts, again and again.
Instead of running this every time,
pub run build_runner build --delete-conflicting-outputs
Add this to
scripts: build: pub run build_runner build --delete-conflicting-outputs
Install derry as a global dependency from pub.dev as follows.
pub global activate derry
Then use derry to run a command from the current dart/flutter project.
When called, derry will look for a
pubspec.yaml file in the current directory, and will throw an error if not exist. The scripts can be declared within the
scripts node of the
scripts: build: pub run build_runner build
derry build # or even with additional arguments derry build -- --delete-conflicting-outputs
Use definition file
Scripts can be configured just inside the
pubspec.yaml file or within a separate file. When using a separate file to configure scripts, pass the file name as the value of the
scripts node in the
# pubspec.yaml scripts: derry.yaml
# derry.yaml build: pub run build_runner build
Use scripts as List
A script can either be a single string or a list of strings. If it is a list, the strings inside of the list will be executed synchronously in the given order of the list.
build: - pub run test - echo "test completed" - pub run build_runner build
Scripts can be nested as the user needed. For example, you can use them to use different implementations of the build script based on operating system.
build: windows: - echo 0 # do something mac: - echo 1 # do something else
And you can use them by calling
derry build windows on windows and
derry build mac on macOS.
Pre and post scripts
With pre & post scripts, you can easily define a script to run before and after a specific script without hassling with references. Derry automatically understands them from the names.
prepublish: - cargo build && copy target blob - pub run test publish: - pub publish postpublish: - rm -rf blob
Configure execution type
Note that in the list of scripts, executions will happen in separate processes, use
&& to execute multiple scripts in the same process. Alternatively, you can also configure the
execution value. To separate the configuration values from nested scripts, wrap the keys of the configurations with parenthesis as in
You can also add a string to
(description) option, which can be useful when viewing through a list of available via
derry ls -d command.
build: (description): script to be called after every update to x.dart file (execution): once # multiple by default (scripts): - cat generated.txt - pub run build_runner build # won't be called if generated.txt does not exist
This will be the same as using
&& but it saved the user from having very long lines of scripts.
When defining scripts, the user can also define subcommands. Subcommands are references to commands/scripts that won't be executed with a separate derry process. For example,
test: - pub run test - echo "test completed" build: - $test # instead of using derry test - $test --ignored # even with arguments - flutter build generate: env: - echo env release: - $generate:env # use nested subcommands - $build
derry test will spawn a new derry process to execute, while subcommands are not, reducing the time took to run dart code, and spawn that process.
But note that subcommands will take a whole line of script. For example, you have to give a separate line for a subcommand, you can't use them together with other scripts or sandwiched.
List available scripts
Use this command to see what scripts are available in the current configuration.
Check the location of the derry scripts
Use this command to see the location (both absolute and relative) path of the derry script file. You can also use this to check if the scripts are correctly formatted or the location is correct.
derry source # --absolute or -a to show absolute path
pub global activate derry # or derry upgrade # will run `pub global activate derry`
Why & How
Honestly, I needed it. It was easy to make, though I had a hard time implementing the script execution. Since Dart's
Process isn't good at executing system commands, I used Rust with the help of Foreign Function Interfaces. For execution, currently
cmd is used for Windows and
bash is used for Linux and Mac. I know that's not optimal and I'm still looking for a way to allow users to use the current shell for executions.
Currently Supported Platforms
64bit Linux, Windows, and Mac are currently supported.
MIT © Frenco Jobs