State<T> class

A state for a component or a state provider.

If a state of a component changes, the component and its children will be rerendered. If the state of a state provider changes, all children of the state provider will be rerendered.

Important: State changes has to executed using the update or set functions, otherwise Deact will not recognize, that the state has changed.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value ↔ T
Returns the actual state object.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
set(T setter(T state)) → void
Executes to provided setter function to replace the complete state. This function is useful for immutable state objects. After the setter function was executed, the component and its children will be rerendered using the new state.
toString() String
A string representation of this object.
inherited
update(void updater(T state)) → void
Executes to provided updater function to update a part of the state. This function is useful for complex mutable state objects. After the updater function was executed, the component and its children will be rerendered using the new state.

Operators

operator ==(Object other) bool
The equality operator.
inherited