AdfBase class
try to make a class
Constructors
- AdfBase()
Properties
- aldenteFuncReadiness → num
-
collecting some numeric data with getters
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAlDente ↔ bool
-
boolean value for handling function values
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
abcSetBFunc(
) → bool - Set values of 3 bool functions to local variables
-
abFunc(
) → bool - ------------------ 3 return-bool-functions
-
aFunc(
) → bool - ------------------ 3 return true-false functions TODO teamDev Function return : add some logic to return values (no-bool)
-
alDente(
dynamic myConditionFunc, dynamic yourConditionFunc, bool condition) → bool - TODO teamAdm Suspended..(find errors) partly untested Base type of alDente func MAKE THIS TO BE SO
-
alDenteAsync(
dynamic fFunc, dynamic sFunc, bool condition) → bool - functions roll until condition is set (but no more than 3 times) TODO teamDev Function : Make this async. too complicated for nowOn.. nothing async here but in next version
-
aldenteFuncInit(
) → num - Series of simple functions using & returning different types simple function returning a number
-
alDenteLong(
dynamic firstFunction, dynamic secondFunction, bool conduct) → void - alDente functions roll until condition is set true TODO control: catch the loops inside both functions and make these run parallel / aSync & 'long' logic
-
alDenteNot(
dynamic firstFunction, dynamic secondFunction, bool clause) → void - TODO teamNext Function NOT-READY Make: functions that DO NOT make alDente
-
alDenteOne(
dynamic myConditionFunc, dynamic yourConditionFunc, bool condition) → bool - alDenteXxx functions roll until condition is set (but no more than 3 times)
-
alDenteShort(
dynamic boolFuncOne, dynamic boolFuncTwo, bool fulfill) → void - Function, that runs until BOTH parameter functions return: true
-
alDenteThree(
dynamic fFunc, dynamic sFunc, bool condition) → bool - functions roll until condition is set (but no more than 3 times) TODO teamAdm Function : too complicated logic not checked lol
-
anFunc(
) → num - ------------------ 3 return-num-functions For to give material to hackings
-
asFunc(
) → String - ------------------ 3 return-String-functions for to allow easy hacking: modify these as you like
-
avFunc(
) → void - ------------------ 3 void -functions void functions do not return any value
-
bbFunc(
) → bool - ..2
-
bFunc(
) → bool - bool
-
bnFunc(
) → num - ..
-
bsFunc(
) → String - ..2
-
bvFunc(
) → void - ..
-
cbFunc(
) → bool - ..3
-
cFunc(
) → bool - another simple bool
-
cnFunc(
) → num - ..
-
commandHandler(
dynamic thisCommand, dynamic thisOp, dynamic msg) → void - PLAN: common method for "meddling" between different functions (maybe) TODO teamAdm not-ready, Untested.. ..use-cases for this ?
-
csFunc(
) → String - ..
-
cvFunc(
) → void - ..
-
isolateFuncTwo(
bool condition) → void - TODO teamDev Future make some return-value and isolate..in next version purpose: roll function inside isolate nothing isolate here yet
-
listHandler(
dynamic thisCom, dynamic thisOp, String msg) → void - ------- Using team Lists, or something useful...listHandler.. Great Name.. ..
-
listPrint(
dynamic thisList, String msg) → void - just for to remember this handy .forEach(print) command
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sleep(
int _wTime) → void - from punch/tools/signal simple sleep method
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited