DVSceneAsset class final
A reference to a 3D asset, with what is needed to trust it.
Also the value a @DVModel.model3dField() holds, so a model and a scene
describe an asset the same way.
Constructors
- DVSceneAsset({required DVSceneAssetKind kind, required DVSceneAssetSource source, required String reference, String? sha256, int? byteLength, int? triangles, DVImage? poster})
-
const
Properties
- byteLength → int?
-
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- kind → DVSceneAssetKind
-
final
- poster → DVImage?
-
The still shown where the scene cannot render.
final
- reference → String
-
The bundle key, storage key or URL, depending on source.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sha256 → String?
-
Lower-case hex SHA-256 of the bytes. Required before a stored or network
asset is loaded (see
DVSceneAssetPolicy), because a key or a URL says where bytes are, not which bytes they are.final - source → DVSceneAssetSource
-
final
- triangles → int?
-
Triangles in the model's default scene, as counted at upload or import.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Static Methods
-
fromJson(
Object? json, [String path = 'asset']) → DVSceneAsset? - Reads an asset from JSON; null reads as null, as a model field does.